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In its general sense, however, the definition of juggling includes all forms of artful or skillful object manipulation. Such variations include prop spinning and balancing, diabolo or Chinese yo-yo , devil sticks , bounce juggling, cigar box manipulation, and contact juggling (where one or more balls are skillfully rolled across the hands and body).
Juggling is often considered as one of the circus arts.
Origins
This wall painting (c. 1994-1781 BC) appears to depict
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This Egyptian wall painting (c. 1994-1781 BC) appears to depict toss jugglers
The earliest known record of juggling is Egyptian, from the 15th Beni Hassan tomb of an unknown prince, dating from the middle kingdom period of about 1994-1781 B.C. In this painting -- one of several showing performers as well as day-to-day activities -- it appears as if the performers are toss juggling balls or similar objects.
Juggling World Records
Modern independently verifiable records for the number of objects juggled (defined as at least two catches per object - a "qualifying run") are 10 balls, 10 rings, and 7 clubs. The less stringent requirement (at least one catch per object - a "flash") has been reached with 12 balls (beanbags), 13 rings, and 9 sticks (or 8 traditional clubs). It also has been said that the limits of human ability lie around the 14-ball mark, though evidence to back this up is understandably scarce.
Common juggling patterns and tricks
Juggling three torches in a cascade pattern (time-lapse photograph)
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Juggling three torches in a cascade pattern (time-lapse photograph)
Most juggling involves doing the same thing repetitively. It is this very uniformity that makes the art difficult to master. One of the most basic three-ball tricks, and considered the first trick a juggler should learn is the three-ball cascade or the three-ball shower.
Juggling Notation Systems
It has often been said, of many juggling skills, that it is "easier done than said", while it might be easy to learn a given maneuver and to demonstrate it for others, it is often much harder to communicate the idea accurately using speech or plain text.
To get around this problem, various numeric or diagram based notation systems have been developed. These are useful for communicating patterns or tricks between jugglers, as well as investigating and discovering new patterns.
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Diagram Based Systems
While diagrams are the most visual and user-friendly way to notate many juggling patterns, they rely on images, so are complicated to produce and unwieldy to share via text or speech.
* Ladder Diagrams - Each rung on a ladder is a regular point in time. The juggled objects are represented as lines, their paths through time and between a pair of hands.
* Causal Diagrams - Similar to the ladder diagram but doesn't show the props held in a juggler's hands. Instead it only shows the "problems", the incoming prop, and what the juggler should do to make space in his hand's to catch that incoming prop. It is usually used for Club Passing and can be displayed or edited in some juggling software.
* Mills Mess State Transition Diagrams - Mills Mess is a popular pattern where the arms cross and uncross. Mills Mess State Transition Diagrams can be used to track these basic arm movements.
Numeric Systems
The following notation systems only use numbers and common characters. The patterns can easily be comminicated by text. Also many patterns can be entered into software juggling simulators to view as computer animations.
Siteswap
First discovered almost 20 years ago, Siteswap is the most common juggling notation by far. In its most basic form, Vanilla Siteswap, it is very easy to use, as each pattern is reduced to a simple sequence of numbers, such as "3", "97531" or "744". However, vanilla siteswap can only notate the most basic alternating two-handed patterns.
For more slightly more complicated patterns, extra rules and syntax are added to create the following two siteswap extensions:
* Synchronous Siteswap - or "Synch" Siteswap. This is used notate patterns where both hands throw at the same time, rather than alternating left and right hands.
* Multiplex Siteswap - Multiplex, in the world of juggling, means "throw more than one ball from one hand at once". Multiplex Siteswap allows you to notate such patterns, and also can be mixed with synchronous siteswap.
Vanilla, synch and multiplex siteswap are the "standard" forms of stieswap. Not only are they understood by many jugglers, there are many good computer programs have been released that can animate juggling patterns entered using siteswap.
Other extensions to siteswap have been developed for specific purposes. These are far less common than the "standard" forms of siteswap, understood by far fewer jugglers and only specialized software.
* Passing Siteswap - used for simple passing patterns.
* Multi-Hand Notation (MHN) - developed by Ed Carstens for use with his juggling program JugglePro. MHN can describe patterns with any number of hands and at any rhythm but use is limited due to it being as complex as a computer programming language.
* General Siteswap (GS) - developed by Ben Beever, GS places siteswap into a matrix that allows the addition of any other information about any aspect of juggling, including tricks such as backcrosses and hand movements.
Beatmap
Beatmap is a new juggling notation system, developed in 2004 by Luke Burrage. While there are some similarities between beatmap and synch siteswap, there are fundamental differences. The most important is that beatmap notates every "hand" on every beat during a pattern, unlike all forms of siteswap, which only notates each hand on every other beat. This means that beatmap can notate any number of hands and in any rhythm with no added complexity, unlike siteswap, which needs many extended sets of rules and syntax to be able to communicate the same patterns.
Beatmap doesn't only notate throws, but also the time and place of each catch. By including a simple indication of crossing and uncrossing arms, beatmap can notate Mills Mess style patterns. Within beatmap it is also possible and easy to notate not only the balls in a pattern, but also the hands or arms of the juggler, as well as the possition, location or orientation of the body of a juggler. Users claim that beatmap can more accurately describe more patterns than all ladder diagrams, causal diagrams, mills mess state transition diagrams, vanilla siteswap, synch siteswap, passing siteswap and multi-hand notation combined.
So far use of beatmap is pretty limited, as most jugglers and all juggling software understand only variations of siteswap.
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